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A jam submission

Cover and MoveView game page

Overwatch Inspired Roguelike
Submitted by moontea — 2 days, 11 hours before the deadline
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Cover and Move's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#303.5003.500
Aesthethics#473.0003.000
Completeness#543.0003.000
Innovation#612.5002.500
Fun#652.5002.500
Overall#762.7502.750
Scope#912.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness

    You have to reload the page to start a new game, some effects are hard to see, and moving into a wall costs a turn. Other than that it's pretty polished! Ups and downs here, so 3/5.

    Aesthetics

    Basically fine, what you expect from a bare-bones 7DRL entry. 3/5

    Fun

    There just wasn't enough for me to chew on. The balance felt weird, there was just one enemy type, I never got any use out of the pulse bombs...it just isn't fleshed out enough to be fun right now. I rated it 2/5 based on my subjective experience, but I do think this could get really fun with just a little bit of love added in progression and variety.

    Innovation

    The king-of-the-hill terminal capture is enough to bump this up to a 3/5 for me. I'd love to see this with multiple levels, with the player having to capture terminals to unlock doors.

    Scope

    It's just a single level with one main weapon and one enemy type, so I had to go with a 2/5 here for being very tiny.

    Roguelikeness

    Yep, it's a roguelike!

    You should definitely be proud of having completed a game! It certainly isn't the best this year, but it is a game and I did enjoy poking at it.

  • In Cover and Move  you must take over three terminals to win the game, but with every terminal you take over, the rate at which enemies spawn increases. This becomes a real problem after securing your first terminal, with wave after wave of enemies pouring into the rooms and slowing your progress to a crawl. To make matters worse you have to spend every other turn reloading. You have a powerful healing ability, so it's quite hard to die, but it still feels like a bit of a slog.

Successful or Incomplete?

Success

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Comments

Neat game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)