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Crypt of Grimwin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Aesthethics | #47 | 3.000 | 3.000 |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #61 | 2.500 | 2.500 |
Overall | #61 | 2.917 | 2.917 |
Fun | #65 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A neat concept that reminds me of an old game where you take over increasingly powerful robots, although that one had a minigame for the takeover rather than just a dice roll. I love the lever puzzles. The combat feels a little bland, though.
This game is surely knows how to disappoint. Intro story with some choices? They do not matter at all. Lock and door puzzle? There is NOTHING behind that door. Several other puzzles with NO reward! Once I got trapped in a completely enclosed room after pulling some switch. And no, this spirit is unable to travel thru walls. The game should encourage exploration and patience. But this game does not. Possession mechanics was much more interesting in the "Possessed" 7drl game. Possessed bodies in this game are extremely fragile. And chance based possession can easily lead to very disappointing death of failing 25% chance possession 8 times. Very short amount of time that you can remain in a spirit form makes it impossible to search for another body. One thing that is very well done is ... scrolling! Smooth auto-centering of the character with ease-out animation is very nice. Graphics... While "dirty pixels" art style suits the theme, it's often very hard to understand what's depicted so you have to resort to "look at" which makes presence of graphics kind of less meaningful.
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Comments
Great graphics, nice story! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)