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H.V.N.T.R.S.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #7 | 3.500 | 3.500 |
Aesthethics | #20 | 3.500 | 3.500 |
Fun | #21 | 3.000 | 3.000 |
Completeness | #22 | 3.500 | 3.500 |
Overall | #23 | 3.250 | 3.250 |
Roguelikeness | #30 | 3.500 | 3.500 |
Innovation | #61 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I really enjoyed the Commodore-64 art style, especially the 1-bit art for the ground, walls and pits. The music is very evocative and, while I'm no expert, feels at home in the same, limit, early 80's range. The RNG could be improved because a couple of times I started a game only to be swamped with monsters and bullets flying everywhere.
I feel like some polish could be added to the inventory management and using special abilities. It took me a couple of attempts and re-reading the readme to understand it properly.
If I have any negative criticism its that the story could be simplified and made more available through the environment, monsters and items. It feels a bit like a wall of text that can easily be skipped in favour of just playing the game.
It's difficult to give feedback on a game that hits all the right spots and feels like it was only time that limited the polish that could be applied to this fun roguelike. Well done!
The game looks very cool and atmospheric. But, unfortunately, minimalistic art often makes it very hard to understand if terrain is passable or not. Double escape to quit is honestly horrible decision. I closed the game twice by trying to cancel crossbow aiming! The game view scrolls when the character is way too close to the edge of the screen. It's easy to find a monster breathing into your face or even take a hit by a projectile that was fired by off-screen monster. Frankly speaking combat system is quite easy to abuse which makes more or less safe, but quite boring gameplay. Only 3 inventory slots and absence of ability to drink a potion from the ground makes drinking said potion somewhat cumbersome. I wasn't able to test how it plays with a friend, but controlling several characters is very confusing. There are many starting options, but I couldn't find any value in most of them. Overall it feels more like turn based adventure game than a true roguelike.
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Comments
Lovely graphics, interesting game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)