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RDDL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #54 | 3.000 | 3.000 |
Roguelikeness | #63 | 3.000 | 3.000 |
Aesthethics | #86 | 2.500 | 2.500 |
Innovation | #89 | 2.000 | 2.000 |
Fun | #89 | 2.000 | 2.000 |
Scope | #91 | 2.000 | 2.000 |
Overall | #98 | 2.417 | 2.417 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
No win condition found.
Completeness 3
No bugs found.
I couldn't find an end goal.
With only a small bit of extra defense all enemy attacks add health.Aesthetics 3
ASCII is OK.
Numpad controls are OK.
Obnoxious and hard to read menu twirl effect.
Status indicator shows over the map, sometimes obscuring open pathways.Fun 2
Trivially easy.
Obnoxiously slow movement speed.Innovation 2
You need to find the key before you leave each room.
Your health is also the food clock.Scope 2
Not much here.Roguelikeness 3
Turn/grid based
ASCII
Mostly inconsequential randomness
Permafailure
Not much tactics/strategy
RPG statsVery simple, very barebone prototype where movement animation kills desire to run this game again. It looks nice the first time you see it. After couple minutes it is starting to irritate. A few more minutes and you absolutely hate this animation. There is very little to do in this prototype. And for some reason enemies are healing you instead of damaging, so you can't even loose. Info bar often obscuring entrance to another room leaving player in frustration. The only good thing I can mention is level gen. It looks decent. But white color of walls is too bright. It doesn't look like caves. Actually there is nothing that helps you identify where player is and what he need to do.
Successful or Incomplete?
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Comments
Cool game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)