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Day Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #18 | 3.000 | 3.000 |
Aesthethics | #20 | 3.500 | 3.500 |
Completeness | #22 | 3.500 | 3.500 |
Innovation | #26 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Overall | #32 | 3.167 | 3.167 |
Fun | #65 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Day Star was very tough for me. I died dozens of times without ever getting off the first level. Even managing to kill any monster but the trilobytes was a hit-or-miss feat. It's very much a learn-by-dying sort of game. Even with repeated experimentation, though, I never did figure out what some of the items did. (The gold cross doohickey, for instance, or the maximum-umbra spell.)
I like the "ruined library" aesthetic. Making turning cost a move is an interesting idea. Coupled with the lack of a "wait" key, though, it means I am regularly in situations where I know I will unavoidably die within the next few turns.
This game is beautiful and I loved what I saw of the world, but I really struggled with the combat. Changing direction take a turn and one hit from any enemy will kill you. Thus combat is very much based around positioning, but I couldn't figure out a way to get a hit and retreat from enemies that took more than one hit to kill. There are some spells that you can acquire but none of them added much to my longevity.
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Comments
Nice graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)