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Jam-King's Big Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #21 | 3.000 | 3.000 |
Innovation | #26 | 3.000 | 3.000 |
Aesthethics | #47 | 3.000 | 3.000 |
Roguelikeness | #63 | 3.000 | 3.000 |
Overall | #66 | 2.833 | 2.833 |
Scope | #71 | 2.500 | 2.500 |
Completeness | #86 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The puzzle-y nature of this game is appealing. However, the graphics are a bit small, and I found it hard to keep track of the move pattern for all the enemies. Hovering them all before every move got tedious quickly. Being attacked by pieces off the screen with infinite move ranges was frustrating.
This is a cool concept, but there are some major polish issues.
Completeness: The game freezes when it generates a level about 1/3 of the time for me, so my longest game ever was 3 levels. The mechanics are never explained. Selecting different pieces to move is finicky; clicking from one piece to another just doesn't work sometimes. Score: 2
Aesthetics: The sprites look really neat! But there's not much going on in the level. Score: 3
Fun: There is a lot of dead time while moving across the levels. I suggest making your levels 25-50% as big as they are. Moving that green blob 50 tiles is not fun. Score: 3
Innovation: Cool idea, would definitely play more if there were more going on, mechanically. Score: 3
Scope: Pretty much what you'd expect from a 7DRL. Score: 3
Roguelike: Procgen + permadeath + turn-based gets you close, but the fact that it's so chessy made it feel like procgen chess, not Rogue. I would give you a 3.5 if I could. Score: 3
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Comments
Nice idea! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)