Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Twin Demon SlayersView game page

Project for 7DRL 2018 Jam
Submitted by bryqu (@bryquthedev) — 2 days, 11 hours before the deadline
Add to collection

Play game

Twin Demon Slayers's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#183.0003.000
Fun#213.0003.000
Aesthethics#473.0003.000
Innovation#502.6672.667
Completeness#543.0003.000
Overall#652.8892.889
Roguelikeness#832.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I am a fan of turn based squad action games, and this game is the first to ever make me consider the connection with roguelike games.

  • This game is very barebone prototype of team based tactical ... shooter I guess. There are two characters. Ok. But they are identical! Except for visual presentation they have the very same properties. Basically having one character that can attack twice a turn would be nearly the same. The game sometimes crashes on start. Sometimes it generates level where one or both characters are trapped and cannot leave starting position. There is no any kind of progression involved. Just shoot/attack enemies and slowly crawl toward the goal. Shooting visualization could be better for sure! Sometimes it's not clear why you cannot shoot. And sometimes attempt to shoot just ends turn without any good reason. It is roguelike? I don't think so. There is random level... It's turn based. But that's all. Not enough to be called even roguelike-like. At least in it's current state.

  • Twin Demon Slayers is an XCOM inspired dungeon crawler.  Your task is to get your team of two to the other side of the dungeon and destroy a crystal MacGuffin.  You can see the whole map from the start which makes planning your journey easier, but removes any sense of discovery from the game.

    The pixel art is pleasant and the controls work well. It would have been nice for your team members to have different abilities, or for there to be some pickups to deepen the strategy a bit, but all things considered pretty decent for a 7DRL.

Successful or Incomplete?

Success

Leave a comment

Log in with itch.io to leave a comment.

Comments

Interesting game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)

Welcome to the show! you are in the queue!

https://twitter.com/stalkjimmy/status/972561646387417094