Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

CubelodoView game page

Explosions
Submitted by Enlades — 1 day, 19 hours before the deadline
Add to collection

Play game

Cubelodo's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#103.5003.500
Aesthethics#203.5003.500
Completeness#223.5003.500
Innovation#612.5002.500
Overall#662.8332.833
Scope#912.0002.000
Roguelikeness#1022.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The controls are not at all intuitive - but once you figure them out, it is quite fun to race around the level and smash up those green cubes. I just wish there was a way I could fight back against the red ones! The dynamism of the level is impressive and almost disorienting (but only almost), great work there. My only complain is that it has almost nothing to do with a roguelike! 

  • Cubelodo is a frenetic 3D collect-em-up. You play a blue cube avoiding red cubes and acquiring green cubes. As the description suggests, this is pretty much the quintessential Unity "tech demo" that usually pops up in 7DRL at least once a year but has little to do with roguelikes. Admittedly, it is a nice looking tech demo! There's music and sounds and cubes explode into smaller cubes. Moving platforms are  scattered about to make things feel even more frenetic.

    There are a handful of small bugs, but really my biggest gripe with the game is the controls. You have continuously hold spacebar plus the direction you want to move. This is maddening. Why is spacebar even involved? It adds nothing since the intent of the player can be entirely captured with the arrow keys alone. Unfortunately, I expect most people who encounter this game won't figure out how to move at all (that was my initial experience and I watched a Let's Play where the same thing happened).

    Despite that I can honestly say that the gameplay is fun (though short on replayablility) and that's no easy feat! Dodging works particularly well in this game because you see which way the enemies are planning to move before they do move.

Successful or Incomplete?

Success

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam JudgeSubmitted(+1)

High score was 63. Good effort on this. Keep making games!

Developer

Wow, first time i'm beaten at a game i've made. I'll play some more !

I couldn't quite get movement to work... I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)

Developer

wuhuu. Will do !


By the way, you need to press and hold the space bar AND press the movement direction.  Was using controller for the game so controls are kinda wierd for keyboard :D