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Prophetlike (gamejam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #50 | 2.667 | 2.667 |
Completeness | #54 | 3.000 | 3.000 |
Fun | #56 | 2.667 | 2.667 |
Scope | #86 | 2.333 | 2.333 |
Overall | #95 | 2.500 | 2.500 |
Roguelikeness | #102 | 2.000 | 2.000 |
Aesthethics | #102 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Had fun playing it. Sure it still need a lot of polish but is a good start.
Via the power of DOG and REVIEWBRAH I ascended to the heavens...but it was rather tedious to get there. I appreciate the idea of having an open area rather than dungeon crawling, but with an open desert and huge patches of not very much variety or things to do, it doesn't make for a fun playthrough. The lack of a dash or "keep moving until I let go of the key" made the tediousness of exploring for more followers to convert to my
cult of an all powerfulall loving deity's perfectly reasonable religion more prevalent than I'd like.On the other hand, I like the fact you can choose to either convert or smite the roaming enemies. DOG loved all and converted all. REVIEWBRAH smote those who would oppose his chosen prophet without mercy.
Overall, the grip this game has on the concept of a roguelike seems a bit loose to me, and the area is just too empty.
Completeness
Pretty much works, but it's possible to take damage by moving toward an enemy that is in the smite animation. 3/5
Aesthetics
Small amount of MS Paint-style art, easy to read, easy to see what's going on. Meets expectations, no major issues. 3/5
Fun
The concept of this game is fun to role play and think about, but getting to 100 followers is a slog with basically nothing to do. Once I had 30 followers, I had seen every mechanic in the game and it felt like work to trek around the map repeating the same thing over and over. If there wasn't a gif of the win animation in the sidebar, I would never have bothered trying to reach 100. 2/5
Innovative
Although the features were unusual for roguelikes, they didn't really have any gameplay effects or interesting decisions. Just walking and sometimes pressing a key to trigger some instantaneous effect. 2/5
Scope
The scoring rubric says 2/5 in the Scope category means "not much more than a tech demo," which I feel exactly describes this game. It's a world, and you can inhabit it mentally and role play a bit, but it mostly feels like a bunch of mobs running around at random in an empty sandbox.
Roguelikeness
Not a roguelike. 2/5.
I do hope to see more games with creative themes like this, and I do think there are some good places this game could go!
Successful or Incomplete?
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Comments
Fun concept! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)