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Space Getaway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #54 | 3.000 | 3.000 |
Innovation | #61 | 2.500 | 2.500 |
Roguelikeness | #63 | 3.000 | 3.000 |
Fun | #65 | 2.500 | 2.500 |
Scope | #71 | 2.500 | 2.500 |
Overall | #81 | 2.667 | 2.667 |
Aesthethics | #86 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Liked the game, but felt more like a little puzzle and not a roguelike.
Didn't feel the influence of randomness or any challenge. Tough the time-stop mechanic is a good addition, makes it too easy for the player.
Interesting combat mechanic! There are time pressures operating on different scales: at the short time scale there are the area-of-effect attacks that are about to land, or the time-freeze meter running down. On a longer time scale there is the loss of air from the level. I liked the Newton's cradle effect when pushing a line of monsters.
The graphics are clear and functional. The overlapping attack displays work well, for instance, and the time-freeze tints the whole screen which is good. One minor polish I would have liked is for keyboard input to interrupt turn animation.
Balance-wise, I felt like the time pause and damage were the most valuable upgrades, with the health and air supply being relatively unnecessary. Once I got some practice with the combat it felt a little bit monotonous, but it's still a solid 7DRL!
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Comments
Neat game! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)