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Incanto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.667 | 3.667 |
Scope | #4 | 3.333 | 3.333 |
Overall | #6 | 3.500 | 3.500 |
Aesthetics | #8 | 3.667 | 3.667 |
Fun | #11 | 3.333 | 3.333 |
Completeness | #11 | 3.667 | 3.667 |
Roguelikeness | #39 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Well... The idea is moderately fun in theory. But to make an implementation actually fun, some additional tuning is definitely required. Straightforward implementation feels too unfair. You can end up with no syllables with enemy next to you. You can go to the next level and find several enemies adjacent tiles. Ghost can span on tile next to the one you make your move and attack you immediately. And there are purely technical problems when some internal position of the character is not in sync with the visual position. And the game seriously lack in variety to be called a true roguelike.
A great mix of roguelike and word puzzles, loved it. Controls work well, and the gameplay is intuitive (with help from the few lines of description). Lots of strategy involved here despite few rules overall, perfect for 7DRL.
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