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Escape with the Ring of Erdna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #78 | 2.858 | 3.500 |
Aesthetics | #82 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Innovation | #104 | 1.633 | 2.000 |
Completeness | #106 | 2.041 | 2.500 |
Overall | #112 | 2.041 | 2.500 |
Scope | #114 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A well executed but basic roguelike.
Completeness - Playable from start to finish. There seemed to be some issues with part of the map being pre-explored, and explored parts sometimes becoming unexplored. I didn't come across any other bugs though.
Aesthetics - nice tiles, simple interface. It would be nice to have some indication of how close an enemy is to dying.
Fun - There didn't seem to be much strategy. I died a couple times trying to fight enemies, but soon realized I could mostly just run past everything.
Innovation - Mostly just a bumpfest. You start at the bottom of the dungeon and enemies get easier, so that's different I guess, but doesn't really produce interesting gameplay.
Scope - Not much content. There's a few different enemy types, but they seem to only differ by damage and health.
Roguelikeness - There's not really anything here that makes it not a roguelike. Because of some of the above issues, it doesn't really have the tactical feel I expect from a roguelike though.
Successful or Incomplete?
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