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Beneath the Sands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #67 | 2.449 | 3.000 |
Scope | #73 | 2.449 | 3.000 |
Overall | #76 | 2.381 | 2.917 |
Completeness | #79 | 2.449 | 3.000 |
Aesthetics | #82 | 2.449 | 3.000 |
Innovation | #87 | 2.041 | 2.500 |
Roguelikeness | #94 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- game seems complete, but definitely needs more work - lots of rough edges (broken fullscreen, bullets cutting walls' corners) and lack of balance spoil somewhat positive impression
- bosses have attack patterns, there is variety of enemies, game uses various algorithms for dungeon generation
- slow player movement, small field of view, fast bullets, no way to recover from mistakes - it all makes Beneath... hard
- it's possible to exploit ai flaws to make game easier, but "sneaking" and sniping from distance long enough to avoid alerting enemy is boring
A nice complete package of a game -- the overworld, upgrade system, boss fight and moment-to-moment play are all well done and easy to understand.
Successful or Incomplete?
Success
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