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A jam submission

B-Line 7DRLView game page

7DRL 2019 Entry
Submitted by Slogo (@IAmSlogo) — 6 hours, 44 minutes before the deadline
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B-Line 7DRL's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0004.000
Completeness#113.6673.667
Overall#223.3333.333
Aesthetics#303.3333.333
Roguelikeness#393.3333.333
Innovation#403.0003.000
Scope#652.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • All around, pretty excellent :)

    Completeness - Ran well, I didn't come across any bugs

    Aesthetics - nice visuals, especially the void. Controls were a bit confusing at first with the energy system and turn planning. It would be nice to have shift+arrow keys and shift+e to auto execute as well. It would also be nice to have some sort of stronger visual indication when you receive damage or are at low health.

    Fun - Found myself liking this more than I expected. I've never really played any battle royale games, but I thought this combo worked out well.

    Innovation/Roguelikess - interesting genre blending, but still felt pretty traditional.

    Scope - nice amount of game here

  • Challenging, but fun. Ranged combat is handled well. The energy system adds to gameplay. Maze layout can interact with the storm to inject more late-game randomness than is desirable.

  • B-Line is a Battle Royal roguelike. There's everything you've come to expect from the genre – a couple hundred competitors, scattered weapons and gear, and an ever shrinking ring of death that forces everyone into the center. The energy system is cool – you can queue a series of actions to execute if you have the energy to do so. This means you can do stuff like peek around a corner and retreat, outflank a foe, and grab and use a medkit. There's a lot going on and at first I found it a little overwhelming, but the instructions are good and everything is clearly represented. My one major gripe is that it's really hard to tell when you're being shot at – some animations would go a long way to addressing that. 

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