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SonarRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #87 | 2.041 | 2.500 |
Roguelikeness | #94 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Scope | #114 | 1.633 | 2.000 |
Completeness | #120 | 1.633 | 2.000 |
Aesthetics | #122 | 1.633 | 2.000 |
Overall | #122 | 1.837 | 2.250 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Not really a functional game, but an interesting concept - explore a dungeon using only sound cues, with different sounds for different features and they get stronger the closer you are. You move backwards and forwards and rotate facing. But the enemies don't move and the environments don't seem to be complete (there are doors but no way to interact with them?) I managed to kill some enemies and find an exit, but I felt it was down to luck rather than discovering any skill at the game. The sonar rotation seems to have a strangely high number of angles it goes through - far more than the 4 or 8 I would have expected. This makes exploration extremely hard to process as you're never sure what angle you're facing. On top of that the actual sounds are quite jarring, so it's not a particularly pleasant listening experience.
A nice idea, but needs a lot more work to be pulled off well.
Looks like final version of the game is simply not working as intended. Tried to press all key on my keyboard, but rotation of the sonar never happened. So it's not only incomplete, but also broken. Pure constant tone is annoying as hell after a few seconds and that's not how sonar actually works... I understand the idea, and it's not the first attempt to implement it, and not the first to fail to do this in a consumable way. In it's current state it's not even close to roguelike.
Successful or Incomplete?
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