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The Curse of the General Sibling Combinator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #66 | 2.858 | 3.500 |
Aesthetics | #82 | 2.449 | 3.000 |
Fun | #83 | 2.041 | 2.500 |
Overall | #85 | 2.313 | 2.833 |
Innovation | #87 | 2.041 | 2.500 |
Scope | #91 | 2.041 | 2.500 |
Roguelikeness | #94 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
It's a roguelike... in CSS! "Impossible!" you might declare. "Unplayable!" you argue. Well, you're wrong. Amazingly, it works, and it's even quite fun. Very cool experiment. Well done!
An interesting technological experiment, but not a very interesting game. It's impressive what was accomplished with CSS and HTML, but I'm not giving any points for technology.
Completeness - playable from start to finish, no major bugs
Aesthetics - UI is simple and easy, but mouse-only controls are annoying
Fun - gameplay isn't really engaging. Not much thinking required, besides some memorization
Innovation - All you do is move, pick up stuff, and bump into monsters
Scope - Pretty bare bones
Roguelikeness - impressively roguelike given the technological constraints. However, the lack of tactics or strategy takes away the roguelike feel
Successful or Incomplete?
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