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Quest for Gore and Vengeance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #78 | 2.858 | 3.500 |
Completeness | #79 | 2.449 | 3.000 |
Aesthetics | #82 | 2.449 | 3.000 |
Fun | #83 | 2.041 | 2.500 |
Overall | #85 | 2.313 | 2.833 |
Innovation | #87 | 2.041 | 2.500 |
Scope | #91 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Completeness - Everything runs okay once you figure out how to set the terminal settings. The default size too small on modern monitors.
Aesthetics - Well, it's good old ASCII. The UI is minimalistic but functional. The hints help figure some things out, but wish there was a way to examine enemies (I didn't find one).
Fun - Most of the gameplay centers around retaining your precious and scarce hp while playing cat and mouse with the enemies. There isn't a huge variety of those, to be honest. Mostly you'll be using the same techniques over and over.
Innovation - I guess it's a bit different from standard hack and slash. But not much, not really.
Scope - What you would expect from a 7DRL.
Roguelikeness - This is definitely a turn based grid based permadeath roguelike like grandma used to bake.
A nice mostly traditional simple roguelike, with some twist on the acquisition and spending of mana. It reminds me of my first few games of Nethack, knowing only how to stab and run away. Slightly smarter or more differentiated monsters would be a notable improvement.
Successful or Incomplete?
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