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BeltersRL_2019's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #78 | 2.858 | 3.500 |
Completeness | #79 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Innovation | #104 | 1.633 | 2.000 |
Aesthetics | #106 | 2.041 | 2.500 |
Overall | #112 | 2.041 | 2.500 |
Scope | #114 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Unfortunately if I had the freedom to score more 1s I would. Making an RL is hard, no doubt about that, and the above game is working properly, with a randomized map and item/enemy spawns, but it offers nothing new or interesting. It's just that, a functional roguelike, with a "hunger" system, healing pots and 1 grenade. Even for a 7DRL it lacks in everything gameplay related.
Well... There is not really much of a game there. Technically you can loose and you can win. But there is so little you can do, aside from running forward and picking and using O2 canisters and medkits. There one grenade that is not even required to be used to win the game. Section with bright pink background makes it really hard to see the enemy.
Successful or Incomplete?
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