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A jam submission

The Creeping DungeonView game page

submission for the 2019 7DRL
Submitted by lukewarmtarsier — 15 hours, 22 minutes before the deadline
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The Creeping Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#782.8583.500
Completeness#792.4493.000
Innovation#872.0412.500
Scope#912.0412.500
Fun#1011.6332.000
Overall#1022.1772.667
Aesthetics#1062.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The creeping dungeon is a minimalist rogulike in which you have to find the disgusting ring which is supposedly hidden in one of the tresure chests. There is no field of vision and you see the whole leve on one screen. This means that ennemies also see you and give you no rest. They will find you whatever you do and are the same speed as you, so you have to anticipate, run in loops, etc in order to survive.

    The dungeon is filled with chests containing permanent bonuses such as defense or attack. So the incentive to get them is great and you have to balance it with running away from the monsters. The problem is that a lot of chests turn out to be empty, for your disappointment.

    After a few levels, monsters increase in difficulty making it important to collect all the loot early on and to be lucky with how many you get. The fact that monsters move at the same speed as you leave not much strategy options: attack if you can afford it, run otherwise. If monsters randomly gave you an opportunity to escape them (by slowing down, or not rushing at you), I belive the descent would be more attractive for novice heroes.

    I also tried to play on a tablet but the page layout prevents from seeing the log, which makes the game really hard to play.

  • Difficult controls with letters QWEASDZXC and not NumPad buttons. 

    Log texts are pretty confusing to read because it is updated not in the end but at the start. Many of empty chests are not fun. Even useless gold will be better.

    Main gameplay strategy is to run from enemies and collect chests for upgrades, then you can defeat enemies but it is not required. You don't spend time by collecting chests all units have the same speed, so you just need check for being surrounded. And it is not cool when controls so very hard to use (numpads will be much better).

    There is no food clock so you can easily collect all upgrades if monsters will not surround you. But latter in game you can be catched in corner by steel Wyvern just by random generation.

    After death you will not have any way to restart with game functions. Only by refresh F5 in browser.

    Game is basic, playable and normal to play. Nothing special really for now but can be changed and upgraded to the better results. I think there is was good job done.

Successful or Incomplete?

Success

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