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TEOCALLI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #1 | 3.667 | 3.667 |
Roguelikeness | #23 | 3.667 | 3.667 |
Fun | #38 | 3.000 | 3.000 |
Innovation | #40 | 3.000 | 3.000 |
Overall | #44 | 3.167 | 3.167 |
Aesthetics | #50 | 3.000 | 3.000 |
Completeness | #73 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Combat is long and tedious. Adding larger numbers of the current enemy types does not make the combat harder or more interesting, it just makes it take longer. The animations take priority over input, making the game play very slow.
One run I couldn't finish because a circle chest spawned in front of the hallway to the stairs. I also don't like that I can't move quicker by holding the arrow key or pushing it quickly repeatedly. Looks great, and is an interesting take on the genre.
I enjoyed this entry quite a bit - really creative. The animation and art style was really unique - at first it was a bit difficult to make things out, but I soon got used to it, and I think it worked well. The guitar strumming in the background added a lot of flavor to the whole Aztec pyramid feel of the game.
I encourage the developer to keep adding to this work. Thanks so much for participating in the 7DRL, and hopefully you had a really fun time putting this work together!
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Comments
Well this is awkward.
An altar blocking the path to a locked door. The stairs have been opened, but are inaccessible. There's no other way around.