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A jam submission

Neighbor's RaccoonView game page

#7drl 2019 entry
Submitted by Michael Miriti (@michael_miriti) — 13 hours, 19 minutes before the deadline
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Neighbor's Raccoon's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#822.4493.000
Roguelikeness#942.4493.000
Fun#1011.6332.000
Innovation#1041.6332.000
Completeness#1062.0412.500
Scope#1141.6332.000
Overall#1161.9732.417

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Your neighbour has an absolutely colossal basement, and unsurprisingly a Raccoon has taken up residence. Your task, should you choose to accept it, is to venture deep into the basement and dispose of said pest. You'll be equipped with bombs and bump combat to help you accomplish this task. The bombs can be used to blow through the terrain and find shortcuts, although this didn't end up helping me much. There's a shopkeeper between levels that will sell you more bombs and other upgrades. Despite all this, the gameplay is rather basic, and you can Benny Hill your way to the bottom of the basement in under 5 minutes and take care of the beast with a single bomb.

  • Completeness - Playable start to finish, but I had some major performance issues in Chrome when moving fast, to the extend I thought the game had frozen a few times (~30s of waiting before teleporting across the map). Almost unplayable. It was more playable in Firefox but still needs work.

    Aesthetics - graphics and controls are simple and effective, but nothing extraordinary

    Fun - There wasn't much to do. Kill some enemies, run past the rest

    Innovation - Pretty standard bump combat and not much else.

    Roguelikeness - The basics of a roguelike are there, but there's not enough depth to mechanics to create interesting tactical situations

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