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Dogeylvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #78 | 2.858 | 3.500 |
Aesthetics | #82 | 2.449 | 3.000 |
Fun | #101 | 1.633 | 2.000 |
Innovation | #104 | 1.633 | 2.000 |
Scope | #114 | 1.633 | 2.000 |
Overall | #116 | 1.973 | 2.417 |
Completeness | #120 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Looks and feels like a modern roguelike but unfortunately is missing systems which would make up the “meat” of the game. It feels like you built a solid foundation to build a game on but perhaps ran out of time to incorporate weapons/items/skills or other features to really make it interesting.
I will say the level generation is nice, and I like the mix of organic forest areas with geometric rooms.
Movement, combat, and level generation all work great. That's all there really is to the game at this point though, needs more variety. Being able to find some sort of items would be fun. Levels could probably use more monsters? Monster AI was iffy at times -- monsters would quickly forget they were chasing you, or at one point a fluffy wolf was attacking another fluffy wolf that was in its way (intended?). Balance felt a little off, by full-clearing floors it seemed as though you could stay ahead of the curve, although I did eventually die on floor 12 to two spiders. There were times when most (all?) monsters seemed to only be able to do 0 damage (I waited a lot of turns to check). An "examine" control of some sort would be a nice QoL improvement.
Aesthetics and level generation are pretty nice. I like the detail in the trees and forest floor. Game is definitely a true roguelike. By the way, does this game have an end? I got the feeling that levels would generate indefinitely. Maybe new monster types instead of the same monsters scaling would give a better feel of advancement.
Minor comments/bugs: The R key will reset your game at any time, not sure if that's intended. Doge and other monsters are hidden by corpses that they are standing over (under?). One level had a building that was not accessible, not sure if that's intended or if the entrance was blocked by trees (there were some trees adjacent to the building at a few points.
Overall, the game didn't feel polished/complete enough in its current state for my liking, but is a solid basis for a good game if more content is added.
Successful or Incomplete?
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