Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

To Be RiskedView game page

What awaits you in the dark? Roguelike with lights.
Submitted by Kiborgik — 1 hour, 15 minutes before the deadline
Add to collection

Play game

To Be Risked's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#553.2664.000
Aesthetics#822.4493.000
Scope#912.0412.500
Fun#1011.6332.000
Innovation#1041.6332.000
Overall#1102.1092.583
Completeness#1201.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness:

    To Be Risked is barely playable. Entry message fades after 10 seconds no-matter-what, mechanics are vague, game freezes often, and doesn't prompt for confirm to exit.

    Aesthetics:

    Nice graphics, clean UI (except message log), easy controls.

    Fun:

    I'm sorry to write it - I see that dev put effort into this entry - but playing TBR is constant struggle.

    Innovation:

    Generic hack and slash, with some additional mechanics on top.

    Scope:

    Reasonable.

    Roguelikeness:

    For a 7DRL standard, it's a roguelike.

  • The lighting and other visual effects are nice. I tried the roguelike version first since I enjoy challenges, but almost every time simply attacking the first enemy would mean an immediate death, so I switched over to the easy version. Enemies that don't move or attack are interesting. That said, I was really powerful apparently, after getting a bunch of relics and raising levels, and enemies basically couldn't hurt me, but there's no key repeating, so against some enemies I had to press the attack key about 50-100 times before eventually killing them. Still, my health was regenerating faster than they could hurt me so there wasn't much point. Even enemies that were far beyond my level couldn't hurt me. Seems like there needs to be a little more direction here (on the game store page would be fine) to help guide the gameplay. The many spelling and grammar errors detract from the experience, the escape as a way to exit the game at any time is very annoying (try to avoid that because it's something players habitually press to get out of menus), and the button to play again/continue didn't always work.

Successful or Incomplete?

Success

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet