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Station Salvage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #22 | 3.500 | 3.500 |
Roguelikeness | #40 | 3.500 | 3.500 |
Completeness | #54 | 3.000 | 3.000 |
Overall | #80 | 2.917 | 2.917 |
Fun | #80 | 2.500 | 2.500 |
Scope | #88 | 2.500 | 2.500 |
Innovation | #88 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Not a bad effort. I enjoy the idea of charging your weapon and then firing it in the direction you've charged - it adds a bit of a positioning aspect to an otherwise very simple game. I also appreciate that there's more than one way to win. The game does what it does perfectly adequately and is largely free of bugs (though I did encounter one where if you bump into an enemy when you've already charged your weapon, it can displace the shot to an adjacent space). My main criticism would be that there isn't much content. Creating a game in 7 days is a tall order, and producing something that works and is playable is no mean feat. Still, I can't rate it higher because there just isn't enough here. I'd won the game both ways in under ten minutes, and nothing aside from layout changes from one play to the next. Again, I respect getting a game finished in a week. It just needs more game to it in order to score better. A decent start though.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
A neat idea well executed :D