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A jam submission

Reignited LandsView game page

A world reemerging past great catastrophe, you live but can you hang on?
Submitted by AuxRuul — 7 hours, 18 minutes before the deadline
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Reignited Lands's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Scope#213.0003.000
Completeness#543.0003.000
Aesthetics#643.0003.000
Overall#753.0003.000
Fun#802.5002.500
Innovation#882.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game has a neat look to it! Sometimes the equipment spawns on unwalkable tiles such as water or skyward, which is a bit frustrating. The enemy spawn rate is a bit brutal and the longshot feels a tad too powerful when a myriad of other enemies is present. As a player I felt a lack of a clear objective. Should I try to survive as long as possible or try to reach the end of the ever expanding landscape? Is the game winnable? Defeating the enemies didn't feel that rewarding. Thank you for participating!
  • The game is interesting at first, but it lacks a clear goal. Also, it is very unbalanced, with you being swarmed continuously by various enemies and spending 4-6 attacks to kill each enemy. The equipment system is interesting, but the new equipment you get isn't very helpful, giving only a small increase in stats that are effective only in very specific cases. Once I managed to become immune to attacks of one kind of enemy, but only if I was standing on a tile of water, not much of help when there are like eight enemies of different types all around you. The base mechanics and the equipment stats thing look like they could be very fun to play with, but with this unbalanced state, they aren't. Actually, I never even managed to get two different pieces of the same equipment (say, armor or helmet) to be in a position to need to analyze the tradeoffs and decide which one to keep. Simply because the equipment is too far spread and the enemies always swarmed in a way that made survival impossible.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes. I started on the game itself a little after midnight Sunday and am getting it in before midnight the ending Sunday of the challenge.

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
It's pretty roguelike. Actions make time pass. Some use of Ascii.

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Comments

Submitted

A game in LISP + OpenGL? Cool. Nice work! Appreciate the Linux build.