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TheSpicyRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #97 | 2.828 | 4.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Overall | #154 | 1.768 | 2.500 |
Completeness | #155 | 1.414 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The SpicyRL is a 7DRL about descending into mines to unlock spice. Right now, it's more or less just a promising prototype: You can descend and get a key, which then provides you with a way to victory on the top floor. So the classic roguelike structure is there. This doesn't leave it being the most complete or fun game, but it is pretty to look at. The controls are slightly odd, but presumably that can be remedied with time. This reviewer will be curious to see what meat comes onto the bones of this one if radman develops it further. Completeness: There's not much game here yet; there's a win condition, but no lose condition. Aesthetics: The tiles are pretty to look at, but the controls are a bit clunky. It would be nice to be able to hold a direction and go multiple spaces in that direction. Fun: There's not much to judge this one on yet, which unfortunately means there's not as much in the way of mechanics to sink one's teeth into. Scope: This is, unfortunately, a little below what one generally expects a 7DRL to contain in terms of gameplay content. Roguelikeness: This is, as prototypes go, about as roguelike as they come. One can pretty easily see the trajectory the author was taking, even though the game itself is still far from complete.
- A cute premise paired with a very traditional approach. A good foundation for additional work, but the experience as it is is quite limited. The pixel art is good though!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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