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A jam submission

Pyro Pest ControlView game page

Try not to die from your own spells before the enemies get a chance, huh?
Submitted by solenum — 2 days, 8 hours before the deadline

Play game

Pyro Pest Control's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Scope#63.5003.500
Innovation#113.5003.500
Overall#173.4173.417
Completeness#233.5003.500
Fun#403.0003.000
Aesthetics#643.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is a cool concept, with a nice aesthetic, but ultimately it didn't totally come together for me. The description says the turns are executed simultaneously, but somehow the enemies always seem to know where I am headed. Also, the game is all about ranged combat, but the enemies close so quickly the 'anticipate where the enemy is headed' aspect is negated -- he's just stuck to you, attacking. It also seemed like the enemy got a free move before you cast a spell; either I'm not getting the mechanic or it's a bug. (Probably the former!) I do really like the concept and feel like with another week of tuning and balancing this could be really nice. Will keep an eye on it!
  • Thank you so much for putting together an entry for the 7DRL jam. Great work! I really had a good time with this, and it was interesting to go through. I didn't want to, but I felt I had to knock one point off the "Aesthetics" category just due to how tiny the tiles were. But apart from that I had a great time. I really urge you to try and take some time to put into this now that the jam is over. Maybe some background music and/or some sound effects.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
roguelike

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