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Pyro Pest Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #6 | 3.500 | 3.500 |
Innovation | #11 | 3.500 | 3.500 |
Overall | #17 | 3.417 | 3.417 |
Completeness | #23 | 3.500 | 3.500 |
Fun | #40 | 3.000 | 3.000 |
Aesthetics | #64 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a cool concept, with a nice aesthetic, but ultimately it didn't totally come together for me. The description says the turns are executed simultaneously, but somehow the enemies always seem to know where I am headed. Also, the game is all about ranged combat, but the enemies close so quickly the 'anticipate where the enemy is headed' aspect is negated -- he's just stuck to you, attacking. It also seemed like the enemy got a free move before you cast a spell; either I'm not getting the mechanic or it's a bug. (Probably the former!) I do really like the concept and feel like with another week of tuning and balancing this could be really nice. Will keep an eye on it!
- Thank you so much for putting together an entry for the 7DRL jam. Great work! I really had a good time with this, and it was interesting to go through. I didn't want to, but I felt I had to knock one point off the "Aesthetics" category just due to how tiny the tiles were. But apart from that I had a great time. I really urge you to try and take some time to put into this now that the jam is over. Maybe some background music and/or some sound effects.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
roguelike
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