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Rogue GOL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #114 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Completeness | #155 | 1.414 | 2.000 |
Aesthetics | #156 | 1.414 | 2.000 |
Overall | #156 | 1.650 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I am really sorry, but I managed to spend only 5 minutes over this game. First of all, it's quite hard to tell what's going on the screen. Playing on stardard-sized modern desktop (ie 1920x1080) game screen is small and font is not readable enough. Game is real-time and fast paced, environment is busy, there is a lot of monsters and it's quite hard to find the player character on the first glance - every element is white. In 5 minutes I managed to die several times before I even found out when '@' is. But even when I spot the player character fast enough, I wasn't really able to play the game. Enemies moves fast, player movement is not responsive and not reliable... I like the idea of creating real-time game that looks like old classic roguelikes. Unfortunately, the execution is mediocre.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
This rogue-like? Makes sense. It's simple. Unlike NetHack. Rogue GOL's fun.