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A jam submission

IronTowerRLView game page

RogueLike
Submitted by Mag — 2 days, 8 hours before the deadline

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IronTowerRL's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#14.0004.000
Scope#213.0003.000
Innovation#303.0003.000
Fun#403.0003.000
Overall#753.0003.000
Completeness#1062.5002.500
Aesthetics#1202.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The core idea of a shared dungeon with every new climber changing the dungeon for everyone else is awesome. One of the things that roguelikes normally lack is interaction with others, and this concept puts a really nice twist to it. I imagine setting up a server took some serious effort as well. Unfortunately, there are many problems with the game's current release. It can outright crash when ascending to the next level, and some of the core mechanics don't work as expected - like gaining hp from enemies' attacks. It also doesn't seem to have features beyond the simple 4 slots and bump attack. Unfortunately 2 for completeness. Aesthetics-wise, the game in its current shape is very basic. The color scheme and font could be nicer. It seems like items can overlay on top of the stairs and hide them, and % overlays on top of enemies. Unfortunately 2 for aesthetics. Fun-wise, the interactive concept of IronTowerRL makes up for some other deficiencies. I gave a 3. In terms of innovation, we have a very minimal set of roguelike mechanics coupled with an unusual interactive idea - averages to 3 in my mind. I am divided on scope here. On one hand, setting up client-server interaction is impressive in its own regard. On another, the functionality currently supported in the client is rather minimal. Again, went with 3 due to these considerations. Honestly, with less bugs and more features this concept could be amazing - please don't get discouraged by the relatively low score!
  • The idea of a permanent communal dungeon is interesting, and to make it more meaningful the player should get a sense of another player's story. NetHack's bones files do this because their inventory is complex enough that it can tell a story on its own. Another way would be to show the monster's corpses and player's blood splatters from a particular journey so you can reconstruct what they did.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
RogueLike

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