Play game
Necromancer Necropolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Overall | #147 | 1.768 | 2.500 |
Completeness | #155 | 1.414 | 2.000 |
Roguelikeness | #160 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- A realtime game where you play a necromancer with the ability to bring enemies back from the dead. While it's fun to lead around a mass of slimes, your minions are pretty dumb even by the standards of undead and mostly just get stuck in corners or in the way of your attacks, so in effect you have a choice of either having minions or using your own magic. There are quite a few bugs and unfinished aspects of the game - there is nothing to stop you from leaving the map, enemies/minions with healing auras sometimes 'drop' them and enemies/minions also sometimes move through or get stuck in walls. The game has sprites which are appealing individually, but don't combine too well; for example the walls and the floor tiles do not align. Controls are straightforward and easy to pick up. Roguelike elements are extremely limited; the levels are simply a repeating grid of exactly the same room over and over again so there is not much meaningful procedural generation and the game doesn't even have permadeath - dying simply returns you to the start of the level.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet