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DataHaven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #97 | 2.828 | 4.000 |
Innovation | #114 | 2.121 | 3.000 |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Completeness | #122 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Overall | #131 | 2.239 | 3.167 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I have mixed feelings on DataHaven. Positives: - I liked the mapping of hacking to commands to roguelike moves, and tracert showing my coordinates - The mechanics feel very innovative; you don't see many hex-based maps around, and the whole "use programs, retrieve all but one from recycle bin" concept is pretty novel - The look is beautiful - very hackery feel, and gateways look glorious Negatives: - I couldn't find a way to conveniently move around without using the mouse (due to hexagonal grid, arrow keys aren't intuitive) - The visibility was a bit weird on hexagonal grid. I often thought that there is an empty space ahead, but going around the corner, found a new hexagon. Probably should have paid more attention to colors. - I couldn't enjoy playing the game for a long time - the challenge of positioning next to DataHavens and the parity of moving with opponents just wasn't exciting enough. It was especially frustrating to try to lure out Daemons, which due to simple pathfinding just wouldn't move :D - I didn't find a way to cancel restoring from Recycling Bin - not sure if I'm dumb or clicking on it was irreversible
- Nice lofi hackery aesthetic. This game is pretty darn challenging too!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
The aesthetic is great, and the gameplay is unique! Very cool.