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Bloody Crates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #122 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Aesthetics | #156 | 1.414 | 2.000 |
Overall | #156 | 1.650 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game is essentially a twin-stick shooter but with everything hidden in boxes. There's a very limited ammo supply but continuous access to a shop for restocking. It's really a game of judging whether it's worth the risk and cost of shooting boxes open in order to try and get coins/health/etc. The other major aspect of the game is switching between the 6 weapons for different situations. I never found any use for any of them except 1 and 3, though - 1 is a single-shot pistol for busting boxes, and 3 is a rapid-fire rifle for defeating enemies. The others seemed redundant. Dynamite gives the appearance of being a big deal, but doesn't do what you'd expect - it doesn't explode, doesn't have an area of effect, and doesn't even destroy boxes. If you hit an enemy with it, it's not actually that powerful. The dynamite thing is one of several weird choices here. I'm not sure why ammo is represented as blobs/slimes (which look like they'd be enemies) or why HP pickups are something that looks like a rubber band. While I didn't run into any crashes or other game-breaking bugs, I found that your character frequently gets stuck on corners, even corners of empty space. I can't recommend playing the game thanks to its awkwardness, odd design choices, and the repetitive nature of just busting boxes open and moving on. With some more polish and more variety (both in what the player's doing, and in the differences between the weapons) it could be improved a lot.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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