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PulseEXE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #114 | 2.121 | 3.000 |
Scope | #117 | 2.121 | 3.000 |
Completeness | #122 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Overall | #140 | 2.003 | 2.833 |
Fun | #144 | 1.414 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Fun spaceship roguelike that’s a little light on content. Combat felt a little unbalanced at times and the visuals were a bit chaotic. It was tough to figure out what was happening at first. I appreciated the non-dungeon theme
- PulseEXE is a visually delightful spaceship shooter with complex multiple-turn attacks from enemies that the player must navigate to survive. The game is reasonably complete but lacks a certain refinement and could use some more variety to keep it interesting across multiple playthroughs. The game looks very pretty, with light pulse and nebulae inspired art and animations, but the UI felt a little lacking, with it not being immediately clear what all "power ups" did, and no definitive indication of the player's health (I did eventually notice that the ship appears more damaged as you get closer to death). The game has a unique focus on complex ranged attacks that are resolved with strategic movement to dodge the effects, but otherwise follows an arcade-like turn-based two-dimensional space exploration format. The game falls just short of being considered a true roguelike for me, perhaps some sort of player progression with experience, upgrades, inventory, or similar would solidify that distinction.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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