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A jam submission

Cats are DeliciousView game page

Trolls only want to eat delicious cats.
Submitted by verbalshadow — 1 day, 12 hours before the deadline
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Cats are Delicious's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#723.0003.000
Innovation#882.5002.500
Completeness#1062.5002.500
Aesthetics#1202.5002.500
Overall#1242.4172.417
Fun#1362.0002.000
Scope#1402.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness: The game plays well and has win and lose conditions, although these are bare bones. There are a few bugs where the character can't move through a tile in a certain direction, but nothing game breaking. The combat is totally opaque, but the focus of gameplay, catching the cats, works well. Aesthetics: The game forces the character to the center even when in the map corner, which is disorienting. Resolution is 1:1, resulting in a size far too small to be playable without manual zoom. The icons are well designed and make the most of a restrained color palette. Fun: The game is playable and even polished, but not very deep. It can be experienced in full in just a few minutes. Innovative: The game features sewer system fast travel which is fun to use and fits the theme. I wanted this system to play a larger role, but the enemies don't offer much resistance, and it's never necessary to use the sewers. Scope: There's a full vertical slice here, but it's a very thin slice. Roguelike: "Cats are Delicious" doesn't stray far from the roguelike formula (pardon the pun).
  • This is a cute game but can be quite buggy at times. At some points, your troll-character can't move to the right (direction) despite nothing being in its way. In regards to aesthetics, you kinda get a real sense of a silly world that the game takes place in. But there are many questions needing to be answered... what are the helmeted characters with spears, for instance? Town guards? Some of the graphics are a bit confusing, ultimately. There doesn't seem to be a solid goal to this game... nothing truly to aim for. However, with that being said, there's obviously very fertile ground here to make something pop, like adding a story element to the world/characters. There's not much going on here to really garner much in terms of innovation. This doesn't mean the developer, however, wouldn't have some more tricks up their sleeve down the line, though!

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
YES

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike

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