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Food of the Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Roguelikeness | #1 | 4.000 | 4.000 |
Fun | #7 | 3.667 | 3.667 |
Overall | #8 | 3.611 | 3.611 |
Scope | #19 | 3.333 | 3.333 |
Innovation | #86 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game has excellent aesthetics and solid mechanics. The execution on display is extremely impressive for a 7DRL. While it doesn't set out to blaze new trails in the definitions of roguelikeness, there are a huge variety of visually distinct and interesting maps types, a wide variety of enemies, and and impressive atmosphere. The mechanics are relatively simple and constrained, with bump combat and a very limited set of skills. That doesn't mean it's easy, though - I've sunk three hours into it and did not get to completion. It's not particularly innovative or complex, but it is solid, and impressive as a submission. Special note that this has hands-down the best map generation of any of the 7DRL submissions I've yet played.
- A solid roguelike. The way you structured it kept me coming back for more after each death - it's truly worthy of the "learn, die, repeat" tagline. One minor downside was that after multiple playthroughs, levels seemingly started to repeat (I'm not referring just to the Butcher level, but the others as well), although not to a point where I'd memoize them or get bored.
- I really enjoyed the focus on eating everything in sight and figuring out which enemies gave what abilities; although I really struggled to stay alive before a few levels. Good work on the line-of-sight with curtains and foliage.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes (using a lot of code from a RL template I've made)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
The game uses Ashley, a lightweight entity framework that I did no justice to, and AsciiPanel, an ASCII terminal display.
EDIT: Just uploaded a 1.1 HOTFIX version which fixes a couple of game-breaking bugs. I blame lack of sleep and/or skill.