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mallRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #22 | 3.500 | 3.500 |
Completeness | #54 | 3.000 | 3.000 |
Roguelikeness | #72 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Innovation | #88 | 2.500 | 2.500 |
Overall | #95 | 2.750 | 2.750 |
Scope | #140 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I had a bit of trouble giving a rating to this game. On one hand, the mall and the cars are beautifully done, and the game is very easy to comprehend and play. On another, one playthrough takes literally under 2 minutes (I checked), and it feels like the game's scope is too limited. Some feedback: > It's rather annoying that I can't hold down a direction key, and have to keep pressing to move my character > The placement of items in the mall seems rather arbitrary; it might make sense to group them by aisle > The items sell out rather arbitrarily: sometimes I barely make it into the mall by the time someone swipes the coveted Nachos. For a game this short it's not really a problem though.
- This is a funny little game. Sort of competitive shopping, I guess? If you add in combat, and change the apples and bananas to big screen TVs and major appliances, you could rebrand this "Black Friday" here in the U.S. But there's something charming about the simplicity of this, with a slight hint of satirical edge, from the parking lot full of nondescript cars to the way the horde of your fellow shoppers rushes the doors of the supermarket as if a starter's gun has fired. The game can be completely unfair, though, as an item you need (the pizza, it's nearly always the pizza) will be sold out before you even have a chance at it. Bonus points for building this without an engine. I'm guessing each NPC shopper has their own list they are executing? That would be kind of cool. All in all, not much to see here, but I'm glad I checked it out.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes! The jam version was developed from monday 02.03.2020 to sunday 08.03.2020. The week before the jam I took some time to prepare the technical side, as I was developing the game from scratch without an engine using SDL2 and an ECS library. After my preparation I had the ECS library included, was able to read keyboard inputs and render tiles. On monday I started the jam with a tile that could be moved on screen.
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes!
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