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A jam submission

Break 2020 7DRLView game page

A Roguelike with a Story, 8-way Ranged Combat, Magic and Mod Support!
Submitted by blockerz — 20 hours, 18 minutes before the deadline
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Break 2020 7DRL's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#213.0003.000
Roguelikeness#403.5003.500
Completeness#543.0003.000
Aesthetics#643.0003.000
Overall#802.9172.917
Fun#802.5002.500
Innovation#882.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Cool story of the competing voices, and one of them swallowing the other. I didn't quite understand story-wise what we did to annoy the bad voice to materialize in the end though. My biggest issue was the final boss: the levels starts rather zoomed in, so I had to make a couple of steps to actually see what I was fighting, which cost me tactical advantage and, eventually, my life. On a second playthrough, I purposefully did not approach the boss, waited until it shot at me (still from beyond my range of vision), and then cast fireballs at it until it died. For whatever reason, it did not shoot me at all after that first shot. Considering that other enemies' AI is doing an okay job, the boss seemed undercooked. In terms of aesthetics, the abrupt screen movement took some time to get used to, and was a bit painful to play with. The sprites are beautiful though; final demon looks like Shadow Fiend, hehe.
  • While technically the game is complete and doesn't crash, it is too barebone and simple to be called really complete, not menthion polished. There is some weirdness with things disappearance. You press an enter on a scroll, but the scroll disappears with some delay, which is quite confusing. When a projectile hits an enemy and the enemy moves at the same time, it looks like it missed, but actually it hit. Most of the time narrator text appears when I was focused on combat, so I missed most of it. At the very least it should appear in message log. The game is way too simple and straightforward to be any fun. Idea with good and bad narrators is interesting. Can't say that this very implementation explores it good enough. There is borderline enough content for an average 7drl entry. I wish there was more in terms of variety. Also I cannot call this game true roguelike. Yes, it is turn based, there are weapons with different stats. But since stats are numeric only, some weapons are strictly better that other. So it's no brainer to pick or not to pick. Combat is very simple. There are no meaningful choices. You just roll thru the game almost without thinking.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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