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Bug Stomper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Completeness | #155 | 1.414 | 2.000 |
Aesthetics | #156 | 1.414 | 2.000 |
Roguelikeness | #160 | 1.414 | 2.000 |
Overall | #165 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Some effort was put into the art of the game, but unfortunately gameplay couldn't catch up. The game is extremely simple, but even this simple game have could freeze! Slow screen scrolling is extremely annoying which is multiplied by slow movement animation, making it unbearable to play. On top of that lucky bug can just move out of sight and kill you in one bugs turn. There is no way to scroll field of view, no way to predict it. Aside from theme, which wasn't explored at all, there is nothing new to the game. I would expect much more even from an average complete roguelike. Art is nice, but we are talking about roguelikes, which could do with being pure ASCII. Speaking about roguelikeness. I'm afraid in int's current state it cannot be even called roguelite. Randomness here is minimal and do not affect anything in a meaningful way. There are no choices. Nothing to think about. Everything is very simple.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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