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Death Robot Island (7DRL 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #120 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Overall | #147 | 1.768 | 2.500 |
Scope | #148 | 1.414 | 2.000 |
Completeness | #155 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Completeness 2 Aspects of the game felt very complete. The music, the progress on the graphics and even the control scheme all worked well together. However, I could never get the "light attack" to work on either controller or keyboard, and the fact that there was only a single enemy type gave a certain sense of hollowness to the experience Aesthetics 3 I was definitely surprised by the amount of art and sound assets that were present in the game. Even further surprised that none of them were overbearing or overtuned. I felt the music and voice clips of the other robots really worked well. The control scheme felt a little awkward at first since it appeared that once you started moving you would never stop and could only change direction. However, once that became obvious the controls behaved as advertised for the whole play-through on keyboard and controller Fun 3 Definitely worth my time to play and I very much appreciate the length the game ended up being. Often times games with a similar amount of content (in terms of unique enemies, items, etc.) overstay their welcome for the content they offer. In Death Robot's case, I found getting the 3 orbs to be a reasonable goal and I certainly didn't feel like I wasted any of my time before I started writing my review (so thank you!). Innovative 2 A very beautiful game for what I would expect to see in a period of 7 days, but I didn't notice anything in the way of innovation that it brought to the table. It's a great foundation that certainly holds some promise should its' development be continued Scope 2 I had a hard time judging this category. While I am very impressed by the polish behind the 3D visuals and all the sound effects, the game itself was very bare bones. Having only a single enemy type and (in my case, at least) a single attack are the primary reasons for the score in this case. Roguelike 3 There certainly was permadeath and I had to load the game a few times to confirm that the map/enemy/orb positions were randomized, so very well done in that regard! Get some interesting items and augments going with this game and it would have some real potential!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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