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A jam submission

RogueView game page

A top down shooter roguelite <3
Submitted by videogamejesus — 17 hours, 20 minutes before the deadline
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Rogue's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#543.0003.000
Aesthetics#643.0003.000
Fun#802.5002.500
Scope#882.5002.500
Overall#1202.5002.500
Innovation#1292.0002.000
Roguelikeness#1562.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game works fine, no critical bugs encountered, but it is definitely not polished enough to be called a complete game. There is no high score, or at the very least some indication of depth or remaining levels. There is no way to mute the music. Surrounding and enemies look too generic and nondescript. Bullets of enemies are blending with my own bullets. "Walls" tha block your movement, but not bullets, is not very good idea. On later levels it is impossible to dodge bullets in narrow corridors. It is somewhat fun to play this game several times, but special bullets bonus runs out way too fast and difficulty ramps up way too quickly. There is nothing new in the game. The scope is more or less fine for a 7drl, but I'm afraid it's not even qualified as roguelite. Random level layout is not enough. There are no choices. No development. You just follow arrows and shoot everything around.
  • Honestly, I'm not sure how to rate this game. It has procedural generation, yes. It has permadeath, yes. But it feels nothing like a roguelike, and arguably does not really fit into this jam. I honestly tried to give it my best shot, but never got past level 3. Perhaps not having a mouse contributed a bit. It was fun enough to try for half an hour, but not fun in the roguelike sense. I gave a score of 3 for completeness and aesthetics, because the game doesn't look bad at all, but the rest of the scoring rubric just doesn't apply to a game so widely different from the expected genre.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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