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The Minotaur's Lair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #131 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Completeness | #155 | 1.414 | 2.000 |
Roguelikeness | #160 | 1.414 | 2.000 |
Overall | #162 | 1.532 | 2.167 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Walk thru gigantic empty rooms, collect every treasure that you see and finally get cought by big M. Not very exciting, to be fair. I wouldn't qualify this as finished game. Even in so simple game there is a bug where you might end up in a disconnected section of the dungeon and never meet Minotaur. I find it rather boring with no interesting ideas or mechanics. I would expect more of a game from a solid 7drl. It's hard to classify this prototype even as roguelite, random dungeon is not enough for this.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yep
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
I'd say its probably both.
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