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Ons@ught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Fun | #10 | 3.500 | 3.500 |
Scope | #21 | 3.000 | 3.000 |
Aesthetics | #22 | 3.500 | 3.500 |
Overall | #26 | 3.333 | 3.333 |
Innovation | #30 | 3.000 | 3.000 |
Roguelikeness | #72 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Completeness: This feels like a fully-functional game, and it kept me enthralled the entire playthrough. Aesthetics: Your typical roguelike symbol sets, but with some interesting graphical twists, such as buzzsaws and etc (though obviously ASCII-based). On top of that, the main chiptune track was a bit repetitive, but at the same time, it had my head nodding! Decent use of shooting sounds on the player's end as well. Fun: There's a lot of fun to be had with Ons@ught! It actually does feel like you're playing some sort of post-apocalyptic insane-asylum game show, complete with funny commentary on the right-hand side of the main screen. The best way to characterize this title? Turned-Based Bullet Hell! Something else to note is the boss fights reminded me of something out of Final Fight or Streets of Rage, in terms of personality. Innovation + Scope: I'd say as the project stands now, it's fairly innovative (especially for seven days!) but with even more time down the line, this could be a real solid and epic package. Roguelikeness: It's truly, truly hard to say if this is a Roguelike, however it feels random and insane enough to be somewhat close to one! Good show!
- Onsl@ught is the unholy product of some maniac who thought to themselves "What if I refigured Smash TV as a roguelike?," and then didn't stop to think if they should, just whether they could. At least I think it's called "Onsl@ught" -- depending on where you look it's refered to variously as "OnS@ught" and "Onsl@ght" as well. It's just that kind of chaotic sloppiness that gives this game a kind of off-kilter charm. It's a cool concept, and mostly works, though the gameplay is a little thin. Maybe my fault, but I never quite figured out what "roll" did, except roll your little "@" character in a fun way, and maybe that's enough. Music *was* annoying, as promised in the liner notes. But the commentary, presumably provided by off-camera announcer types, was fun, as were the weird prizes awarded at the end of the game. Ultimately, this is a worthwhile entry and a fun mash-up, with a wild, anarchic spirt --I encourage everyone to give it a go. (Another one falls!)
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes Roguelike
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