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Ons@ught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Fun | #10 | 3.500 | 3.500 |
Scope | #21 | 3.000 | 3.000 |
Aesthetics | #22 | 3.500 | 3.500 |
Overall | #26 | 3.333 | 3.333 |
Innovation | #30 | 3.000 | 3.000 |
Roguelikeness | #72 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Onsl@ught is the unholy product of some maniac who thought to themselves "What if I refigured Smash TV as a roguelike?," and then didn't stop to think if they should, just whether they could. At least I think it's called "Onsl@ught" -- depending on where you look it's refered to variously as "OnS@ught" and "Onsl@ght" as well. It's just that kind of chaotic sloppiness that gives this game a kind of off-kilter charm. It's a cool concept, and mostly works, though the gameplay is a little thin. Maybe my fault, but I never quite figured out what "roll" did, except roll your little "@" character in a fun way, and maybe that's enough. Music *was* annoying, as promised in the liner notes. But the commentary, presumably provided by off-camera announcer types, was fun, as were the weird prizes awarded at the end of the game. Ultimately, this is a worthwhile entry and a fun mash-up, with a wild, anarchic spirt --I encourage everyone to give it a go. (Another one falls!)
- Completeness: This feels like a fully-functional game, and it kept me enthralled the entire playthrough. Aesthetics: Your typical roguelike symbol sets, but with some interesting graphical twists, such as buzzsaws and etc (though obviously ASCII-based). On top of that, the main chiptune track was a bit repetitive, but at the same time, it had my head nodding! Decent use of shooting sounds on the player's end as well. Fun: There's a lot of fun to be had with Ons@ught! It actually does feel like you're playing some sort of post-apocalyptic insane-asylum game show, complete with funny commentary on the right-hand side of the main screen. The best way to characterize this title? Turned-Based Bullet Hell! Something else to note is the boss fights reminded me of something out of Final Fight or Streets of Rage, in terms of personality. Innovation + Scope: I'd say as the project stands now, it's fairly innovative (especially for seven days!) but with even more time down the line, this could be a real solid and epic package. Roguelikeness: It's truly, truly hard to say if this is a Roguelike, however it feels random and insane enough to be somewhat close to one! Good show!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes Roguelike
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