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Chronotherium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #21 | 3.000 | 3.000 |
Aesthetics | #64 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Overall | #88 | 2.833 | 2.833 |
Innovation | #88 | 2.500 | 2.500 |
Completeness | #148 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice ideas here, but needs a bit more polish. I had a few outright crashes due to map generation or plotting. Map generation was okay, but the corridors were quite confusing - there was maybe something going on there with regards to light levels that made it tricky to move around. If you didn't want border characters for the corridors, that's okay, but sometimes the corridors would plow through the walls of a room making the room kinda fade out in places. I think with some post 7DRL polish it could be a solid little roguelike.
- Very nice, clean looking presentation. Controls are good. Unfortunately, the game crashes whenever I started to make progress.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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Comments
Linux only?