Very fun game, I found myself wanting to catch all the different kinds of animals. The music is really catchy and everything fits together nicely.
Play game
Barn Battles - Strategy Tactics Roguelite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #96 | 2.828 | 4.000 |
Aesthetics | #109 | 2.828 | 4.000 |
Innovation | #114 | 2.121 | 3.000 |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Overall | #126 | 2.357 | 3.333 |
Roguelikeness | #132 | 2.121 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I have mixed feelings after playing this game. Initially I was absolutely wowed with the music and graphics - the aesthetics are through the roof, and the game is a sight to behold. One downside for me during playing were the controls. On the first sight, it seems like mouse should be enough, but some things are impossible, or I haven't figured out a way to accomplish, with mouse alone. For example, if I have my unit selected, and then want to check stats on one of the opponents, it seems like I have to use Tab to cancel selection and then click an enemy. I kept right-clicking, Escaping, and what not for a while before I got used to this. Another downside was the enemy AI. It keeps making incomprehensible moves (and I'm not referring to the pieces that have special attack patterns; I'm referring to pigs standing next to me and deciding to skip the attack in favor of that duck at the end of the board making a useless move), and while it certainly makes the game easier, it still feels... wrong. So my overall judgement is that game needs some polish to match the aesthetics level it provides to the player. This is reflected in my rating of 3 for fun. The score of 3 for innovation is due to me having seen similar concepts before (even in this jam), although the barn twist on chess pieces is pretty novel and cool.
- Excellent game with an impressive amount of polish. I loved how pick up and play this game was, with the mechanics very obvious from the start but with lots of emergence in the possibility space. It only took me a couple of moments to work it out, and the subsequent game of strategy drew me in. There's shades of Into The Breach here, and working out the trade-offs of absorbing damage and acquiring extra units was really distinct but very satisfying. The clear communication of every units capability was key to this. My only issue was the rootin', tootin' soundtrack which drove me up the wall! But aside from that, an excellent game that provided instant fun.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite
Leave a comment
Log in with itch.io to leave a comment.