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Runner Gunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 3.500 | 3.500 |
Scope | #21 | 3.000 | 3.000 |
Completeness | #23 | 3.500 | 3.500 |
Overall | #59 | 3.083 | 3.083 |
Aesthetics | #64 | 3.000 | 3.000 |
Roguelikeness | #72 | 3.000 | 3.000 |
Innovation | #88 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game runs fine, doesn't crash, but unfortunately there is major glitch related to rockets which ruins the experience. Visually the graphics does the job, but nothing too fancy. It's probably worth to win it once, but replayability is non-existent. There is no score, no different builds. There were attempt to make turn based side scrolling shooter as roguelike before, and some were more successful, so nothing new here. From a 7drl with mechanics this simple I would expect a bit more content, so it's on a lower side of ok. It could be called true roguelike it there were more meaningful decisions and more options. As it is it's more of a tactical puzzle.
- This is a fun, simple game. The 4 sequential levels don't seem to get much harder after the second one. I really like the display of each enemies HP and whether or not they will fire next turn. I could never exactly predict when the explosive enemies would detonate themselves if not destroyed. I like the tactics of making enemies shoot each other. Good job!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes, or tries to be
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