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Dead Man's Hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Roguelikeness | #1 | 4.000 | 4.000 |
Fun | #10 | 3.500 | 3.500 |
Overall | #33 | 3.333 | 3.333 |
Completeness | #54 | 3.000 | 3.000 |
Aesthetics | #64 | 3.000 | 3.000 |
Scope | #88 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It's kinda hard to judge this one. I really wanted to like this game as Wild West theme is underexplored theme... Yet nothing really works in that game. Combat is cluncky - but OK, maybe that's not game about combat. Let's try poker, then... I was close to just discard that game because even on the poker table I could only wait, yet... I discovered that player needs to actually *target* a poker table to play. The game itself is quite fun, even if interface needs more work. But the biggest problem is the discoverability of the game mechanics.
- Carefully simulated, but understandably small in scope. The way that the card games are integrated into the play mode is thrilling and fits well with the modeless RL style. The town's NPCs bring it to life and offer something outside the card games, but it's deflated somewhat by the lack of an overall goal to work towards.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
absolutely
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