Play Rogelike Game
Rogue Wizard Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #64 | 3.000 | 3.000 |
Roguelikeness | #72 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Innovation | #88 | 2.500 | 2.500 |
Scope | #88 | 2.500 | 2.500 |
Overall | #114 | 2.583 | 2.583 |
Completeness | #148 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Completeness I wasn't able to reach the ending of this game, if it had one, because after ~35 minutes of killing identical enemies was a little bit too much. My health/mana bar frequently jumped all over the place from room to room, though it appeared the game was tracking it’s actual state correctly. Enemies respawning after leaving a room AND having no mini-map made it basically impossible to successfully navigate the dungeon and find the intended ending. Aesthetics Definitely high marks in this area. The sprites and palettes were on point and clearly depicted what they needed to and movement made sense. There was quite a bit of clipping going on, which brought the score down a bit. It was frequently hard to tell when to hit and why a hit missed. The transition when killing a “boss slime” was also somewhat confusing. Fun Same exact enemies in the same exact room. At the very least cleared rooms should stay cleared to give a player a sense of progress and where to explore next. Innovation Nothing crazy new added here. I liked the choice of a “hide” spell as one of the two that got included in the game! Scope I definitely wish I could’ve seen a larger variety of enemies or that the slimes behaved even differently by color. As best i could tell, blue/red slimes kinda ran away sometimes and that was about it. Roguelikeness Definitely in the vein of a roguelite and has a really solid artistic foundation to continue development if you so choose!
- I enjoyed this entry, thanks for the submission! I had a pretty fun time moving through the rooms and smacking slimes. Nobody likes slimes. The music was a great touch along with some good sound effects. I realize there's very little time, but one attack spell would have been nice. Ran into a bug where every time I'd enter a room, my health / mana would drop to almost zero - bug or "extra challenge"? I hope you keep working on this piece and that you had fun!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite
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Comments
The action animations were unexpectedly good for a 7DRL. Great work!
Thanks!