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Damage Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #30 | 3.000 | 3.000 |
Fun | #80 | 2.500 | 2.500 |
Scope | #88 | 2.500 | 2.500 |
Completeness | #106 | 2.500 | 2.500 |
Roguelikeness | #113 | 2.500 | 2.500 |
Overall | #118 | 2.583 | 2.583 |
Aesthetics | #120 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- There isn't much to do. There was clearly intended to be a trade-off between cleaning up messes and avoiding danger, but the lack of tools to deal with fire means that the best strategy in both 'blockade' and 'die fast' is fatalistically hiding the crew at the ends of the ship where the fire will reach them last.
- Nice concept, but needs a bit more work. The roguelite-ness is debatable. The selection of teams could use a bit of tweaking. It was a bit annoying that the previous team had to be deselected to select a new one.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yep!
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelite
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