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HospiceRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #21 | 3.000 | 3.000 |
Innovation | #30 | 3.000 | 3.000 |
Fun | #40 | 3.000 | 3.000 |
Overall | #59 | 3.083 | 3.083 |
Aesthetics | #64 | 3.000 | 3.000 |
Completeness | #106 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like this game, really. Or maybe, I want to like it... But, unfortunately, only few first levels are playable. Every run I take ends with an endless loop around the 5th level of the dungeon. Probably it's triggered by certain memory stored in the inventory - I tried to "sorrow" from stairs to stairs to find if the bug is related to a certain floor, but with only sorrow in inv the bug never triggered. Also, I found out that every next level has a chance to spawn more _things_ - memories, rest places, and enemies, and at some point it's just unmanageable. HospiceRL looks clean. That's probably the best word... It's very traditional and modest - while walls, white player, red enemies, green memories, blue resting places - and nothing more. Simplistic, but it fits the game really well. The font is nice, clean and readable. The game relies on the atmosphere. I really like the dungeon generation here: several rooms put on the maze with many dead ends. It feels claustrophobic when you can't fight with enemies... On the other hand, it leads to one very specific problem: very often player is blocked by enemies without own fault - I need to explore the level at least a bit, and there is no way to tell if the corridor has a dead end or not. It's balanced by guaranteed "Sorrow" ability, though. Unfortunately, I don't know if the game has winning conditions due to the "endless loop bug" I mentioned in the first paragraph. HospiceRL has some nice twists on the usual roguelike mechanics. Relying only on consumables mix well with a horror atmosphere... There are elements I really like about that game - pity that's HospiceRL is just not polished enough.
- Well done! This was a very interesting game! I particularly liked the procedural generation leading to lots of twists and turns and dead-ends as you explore your own mind. The different memories are really interesting, but seem pretty overpowered since it's relatively easy to outrun death(s) in an open space (fear and sorrow worked best for me). I would have liked some more details to make me feel more like I'm exploring my psyche, instead of a basic roguelike tileset in white and black. Some descriptions or flashbacks for the different memories would add to the atmosphere as well. Overall, very good job!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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