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Demonic Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #1 | 4.333 | 4.333 |
Aesthetics | #2 | 4.000 | 4.000 |
Innovation | #10 | 3.667 | 3.667 |
Scope | #15 | 3.333 | 3.333 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overview Demonic Depths has potential and interesting core mechanics, but it must overcome its problems to become really playable. Completeness What *is* implemented already, is well done. But this game misses some core, basic functionalities, and that creates that strong feeling of incompleteness. Aesthetics Visually the game is appealing. It uses a small number of good-looking pixel sprites, and operates color rather well – everything's clean and clear. Unfortunately, to play this game, using vi keys is necessary – while Demonic Depths supports moving via arrow keys, the diagonal movement is accessible via vi keys only. Fun Unfortunately, the game is not fun. It definitely could be – the core mechanics (it all spins around resources managing – instead of mana, you are using several other supplies) are interesting and, potentially, fun. But again, missing functionalities comes in the way. Innovation Playing as a mage that needs to manage his magic resources cautiously instead of throwing spells all the time with mana as the only limit – that's refreshing. Traditional Roguelikeness Traditional roguelike, definitely.
- This is a great roguelike! The spells are fun and inventive and the gameplay is well thought out. Each monster has their quirks (though I could never make it past the level where golems spawn). I have only minor quality of life grumbles which is to be expected from a 7drl! I found diagonal movement difficult. I couldn't get used to the keybindings for diagonal movement and died most often because of it. Also I often failed to learn a spell by accidentally hitting Space. Perhaps learning them by default unless there is no empty slot would be better. Leaving unlearned books behind also would have been nice. Explaining the casting resource system in the instructions would have made life easier. Took me a two or three deaths to figure it out, though it's apparent how it works once you know what to look for. Overall though, really good!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes, 2021-03-07 through 2021-03-13
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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